![]() ![]() Fool a robot into thinking you are it's supervisor by providing details only the supervisor should know, that the user has found in emails or logs UPLINK HACKER ELITE DEUS EX HOW TOwhatever happened in the nuclear plant, and provide clues to the player textually as to where to go and how to solve puzzles (they may include passcodes or secret entrances, or advice on how to handle robots) Collecting logs from a computer, that can be printed off at certain "printing stations"- these would contain logs taken by members of the staff before. I've come up with a few ideas for puzzles as well: So for computers the player can interact with, a specialized OS that has been simplified down is probably a good idea.īut again I'm flexible on all of that, and happy to hear suggestions. The other consideration here is it would be cool if this adventure could be published without the user requiring an extensive knowledge on how computers in computercraft work to make it more accessible. More sophistocated computers might require solving puzzles in a Professor Layton style. When using software disks found, I imagine hacking will look something like it did in Uplink: Hacker Elite, which is just watching nice animations most of the time. Hacking I definitely imagine as a simple game, not at all realistic, purely because I imagine it will be more fun. First outline of the story looks awesome- my one request would be though a nuclear facility is a cool idea (and certainly should be the main setting), could we make it perhaps part of a larger compound, perhaps including domiciles or recreational areas for human employees? Assuming there are human employees of course, but then there might never have been, and that's something else to explore. ![]()
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